Unity Motion Capture Animations

A collection page of MoCap Online

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Products
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Published
2026/03/14

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Professional motion capture animation packs for Unity, delivered as Unity-ready FBX files with Humanoid Avatar auto-detection. Compatible with Unity 2019 LTS through Unity 6, these packs import cleanly into any humanoid character rig with minimal setup — no manual bone mapping required. Built for Unity's Humanoid System Unity's Humanoid Avatar system is what makes mocap animation retargetable across any character in your project. Our packs are built to work with it cleanly: Humanoid Avatar compatible — Unity auto-maps bone names on import for fast configuration Loop-ready locomotion — walk, run, and idle clips are loop-trimmed with clean foot contacts Root motion options — configure root motion or in-place animation in Unity's import settings Animator Controller ready — clips drop directly into state machines and Blend Spaces No subscription — one-time license, use in any Unity project commercial or otherwise What's Included in Unity Animation Packs Our Unity-compatible animation library covers every category a modern game project needs: Core locomotion — idle variations, walk cycles, run cycles, sprint, backwards movement, strafing Combat and action — punches, kicks, combat idles, weapon handling, deaths and knockbacks Jump and fall — jump preparation, apex loop, landing hard/soft variants Social NPC — crowd animations, conversations, sitting, waiting, idle behaviors Specialty — zombie packs, sports packs, children's animations, office and civilian behavior Works With Any Character Because all animations are delivered as Humanoid FBX, they retarget automatically across any Unity humanoid character — regardless of the character asset's original skeleton proportions. One purchase works with your hero character, your NPCs, and any new characters you add to the project. Unity Integration in Minutes Import the FBX, set Rig type to Humanoid, configure your Avatar, and your animations are ready. Our FBX format guide covers the exact settings and common troubleshooting ste

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